![]() Since Lumion works similar to a game engine with aspects of real-time rendering, this also severely impacts performance just trying to decorate and set up the house. In case anyone doesn't know, triangulating a model effectively double the poly count which can have a severe impact on render times. ![]() ![]() They said the team might be changing that for X13, but during the first public demo another support team member confirmed that change hadn't happened. ![]() I spoke to someone from Chief's support team and got confirmation from them that Chief works entirely with triangulated geometry, both importing and exporting. We import a CAD file of a home's floorplan, build the walls, doors and cabinets, place appliances, make sure the exterior looks right, then export a Collada file and send it to Lumion to render. Lumion support pointed out that our house models are pretty high-poly, so I've been using trial-and-error to find ways to reduce the poly count of our models before exporting. Earlier this year, I tried importing a 3D symbol with mostly quad geometry and it would always come in broken. So for our workflow, Chief is just the starting point. ![]() Sorry in advance for how wordy it may get! I've been toying with this on my own for a couple months, but I figured it was time to ask the Chief experts for advice. ![]()
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